
The new items are nice, but not game-changing. Upgraded versions of your weapons are scattered around the levels, allowing for some entertaining set piece Notably, you will find an upgraded version of your drill lodged through the corpse of a very unlucky Splicer. The speed at which you’re introduced to new tonics and plasmids is astonishing, and all the more necessary since Splicers are more numerous and aggressive than usual.

BIOSHOCK 2 PS3 SERIES
The gameplay in Minerva’s Den is nothing new, since you’re still an Alpha Series Daddy and have access to almost every weapon and ability from the main game. The most interesting area is probably McClendon’s Robotics, whose 1950s “jukebox” decor and terrifying Robotic Little Sister prototypes make it look like the Team Fortress 2 Engineer’s workshop on a really bad day.

BIOSHOCK 2 PS3 CRACKED
Broken down “vacuum bots” contain treasure once cracked open, making for a quick and dirty Achievement quest. Machinery reigns supreme: giant computers fill the hallways and offices, and arcane contraptions spit out reams of data on printing paper. Minerva’s Den is split up into two generous levels and one smaller end-section, and despite the relative lack of unique textures the area feels quite distinct from the main game.

Porter has been ousted thanks to Wahl’s politicking, and he needs Sigma to get it back for reasons that are gradually revealed throughout the episode’s four-to-seven hour duration. This area is home of The Thinker, an Adam-infused supercomputer designed by Porter and Wahl. Porter is the man in your ear for this mission, as he leads you through the Den and Rapture Central Computing. Minerva’s Den chronicles what Tenenbaum’s been up to since she made her brief cameo at the beginning of Bioshock 2, but focuses on two new characters, Charles Milton Porter and Reed Wahl. As he grabs a starfish off of his face and struggles to lift the piles of wreckage off his body, the player is immediately reintroduced to the tragic Big Daddies, whether sentenced to their protector roles in Rapture or roped into Brigid Tenenbaum’s scheme to escape it. The episode begins as a Big Daddy code-named Subject Sigma wakes up on the ocean floor. While a fun diversion, the atmospheric single-player story and environments are what most people come down to Rapture for, and thankfully this has been addressed with Minerva’s Den: a stand-alone, single-player chapter written and designed by 2K’s Steve Gaynor. The BioShock 2 promo trailer is available on YouTube.Bioshock 2’s downloadable content this past year has been focused entirely on the multiplayer mode. The game is targeted for release in fall 2009. The game is being developed by the new 2K Marin studio rather than the original team at 2K Boston (with help from 2K Australia, of course), and while Creative Director Ken Levine will apparently be involved with the project, at last check it was unclear exactly what form that involvement would take. (Yeah, I know, what a shock.)īioShock 2 was announced back in March 2008, but as far as I know this is the first anyone has seen of the game’s actual progress. No in-game action is shown, but the waterlogged BioShock 2 logo at the end of the clip is strong evidence that the sequel will take us back to the cold depths of the ocean.
BIOSHOCK 2 PS3 FULL
The trailer for the game, known in full as BioShock 2: Sea of Dreams, shows what’s presumably a Little Sister holding a home-made Big Daddy doll as she gazes out over the Atlantic.

There’s an unexpected surprise waiting for gamers at the end of the PlayStation 3 version of BioShock: A trailer for BioShock 2.
